Game Designer, Narrative Designer, 3D Animator, Sound Designer and 3D artist.
Hello there! I am a Game Designer focused on systems for PC games. I really care about core loops and 'game feel.' My favorite part of the job is taking an idea and making it real. To do this, I write clear documents like GDDs, one-pagers, and UX flows. After that, I spend time testing the game and using spreadsheets to balance everything until it feels perfect.
I have experience in both story and mechanics. I have designed main stories, characters, and dialogue systems. I also create UI/UX wireframes and interaction maps. In the past, I worked on a VR project with interactive dialogue and led the documentation for a simulation game.
Also, I was an event team lead for 8 months. This experience helped me learn how to coordinate teams and take responsibility. Now, I use those skills to work well with programmers and artists. I love making features that are easy to understand but very fun to play.
Graduated from BAU Game Design.